I finally got back from a 3-week business trip overseas. I played Aion very sparsely in January, and the sad thing is I didn’t really miss it.
So after only 4.5 months of playing Aion, I’ve de-subbed.
The reasons are pretty simple:
1. the leveling was boring and very time-consuming. Fundamentally Aion felt like work to play based on its design
2. the main PVP zone, the Abyss, was largely empty. This was nothing like WAR, WoW, or LOTRO, where it was easy to find opponents to fight
The funny thing is my Chanter is only just over a level away from 42, which was my original target level for making PVP videos – Chanters get a ranged stun at 42. But the main thing is I simply don’t believe in Aion. I would not recommend Aion to a new player who is used to “Western” MMOs (e.g. WoW/LOTRO/WAR). So I figured it didn’t make sense for me to invest the time to level up and make videos.
I think some of the good qualities of WAR really set me up for disappointment with Aion. WAR was fun from level 1 all the way to 40, aside from the game instability issues. Aion was incredibly stable but consistently boring.
A YouTube subscriber sent me a PM back in September 2009 about Aion, and he was right about the game:
Not a big fan of aion, knowing the principle is Korean mentality based, it’s going to get old fast.
I myself been hooked in so many same type mentality game design and they all ending up a disappointment.
I work in the gaming industry, and I know how Aion is build as. [Aion] makes it more efficient for people who has time to waste, then instead of people who actually has the skills to show off. Quite imbalance approach, but then again, that’s their mentality of designing video games. (The american version is based off the asian version, same set of rules will apply.)
Hope you won’t spend too much time on Aion, you might setup yourself for a disappointment in the long run.
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