This is my first PVP video for Allods Online (AO). I dinged level 25 today and captured footage of League players attempting to gank me 1v1 and a dynamic 1v4.
This video includes the following fights:
* 26 Melee Healer vs 26 Mage
* 26 Melee Healer vs 27 Summoner
* 26 Melee Healer vs 4 opponents
Here is my current spec:
http://allodsbase.com/en/talents#_2oxv3mc1xyc718820nvy
* I’ve earned 2 World Quest rubies in addition to the rubies available when leveling, so ignore the calculator saying this is a level 27 build
* I picked up Divine Prayer 1 (DP) instead of Holy Rage. DP is an excellent instant-cast burst heal
* I have 2/3 Condemnation, and this reduces the cooldowns for Blind Faith (disorient/snare) and Banished Words (ruby silence ability) to 24 seconds. Both are superb abilities in PVP, and BF is highly valuable in PVE. At level 26 I will take the 3rd Condemnation ruby to reduce their cooldowns to 21 seconds
Overall, I’m really enjoying the playability of the Melee Healer spec. The PVP mechanics in practice have matched or exceeded what I was hoping for when I wrote the Melee Healer Guide.
Here are some comments not mentioned in the video:
* Always make sure to pre-cast Heavenly Smite. Having an instant-cast AOE knockdown rocks in PVP (and PVE)
* I didn’t call out when I used DP, but I used it in each of the fights, and you can hear and see the spell animation (it looks like the green shimmer like Devoted Plea)
* Don’t underestimate the power of the self-healing from 3/3 Brilliant Faith. I talked a lot about PH in the video but when you watch the footage you can see the Brilliant Faith heal procs as well
* If you use the Kanian racial bubble and Holy Shield, after Holy Shield wears off you’ll still have the racial bubble up – so you have unbroken damage absorption. You can see that in the fight against the Summoner
* My gear in the 1st fight was from Darkwater, which is two zones before Holy Lands (HL). Yes I know that’s pathetic. I skipped the Elf rep gear because I didn’t want to do the repeatable quest 18 times. That’s simply not my idea of fun. My gear sucked until I was able to acquire the green HL rep gear. In the last two fights I had the green HL rep gear. I haven’t been able to run the repeatable rep quest in HL due to the lack of level capping/balancing mechanics
The PVP action in Holy Lands has been fun at times. However, there is no mechanic to prevent or discourage higher level players from ganking lowbies. I have watched a single level high-level player wipe multiple groups of under-30 players with ease. A lot of players I’ve chatted with are very frustrated with getting 1 or 2-shotted and not having a fighting chance. AO will lose players if the game mechanics are not changed, because life in the Holy Lands in the mid 20s can be pretty rough. A simple level cap would suffice, e.g. Asee-Teph PVP is only for players level 30 and under. This design flaw exists in both Aion and Allods Online and I am surprised that game developers haven’t figured out that level capping/balancing mechanics make for a much more enjoyable and competitive PVP experience that will result in higher player retention.
I’m still playing AO because gPotato adjusted the Item Shop prices to reasonable levels and I wanted to experience the PVP system firsthand. I’m still waiting to see what gPotato does about the 1.0.07 patch, which contains a lot of negative changes and is rumored to have caused many Russian players to quit playing Russian AO. Hopefully gPotato can work with the game developer to not implement those changes in gPotato’s AO.
If you have any comments / feedback / questions please post ‘em.
No comments:
Post a Comment